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The cooler fix would be to alter Malady
22.Nov.18, 09:08;
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Witch Malady's dialog is MS Mesos long and dull. Items can only be purchased one by one, and can only be cooked one . Cooking one thing means moving through 6 or 5 dialogue boxes (and choosing an option in each, which means that you can't actually junk the NPC Chat key). And you need to cook up a dozen intermediate items before you're able to produce a single Stew, which is pretty much the only among Malady's concoctions that is still useful.
The approach is long and it is painful and it gives an advantage to individuals who are willing to violate the rules and macro the procedure in their computer keyboards or controllers.
I feel that collecting the required materials is already tedious enough, so the crafting process can be streamlined without making the whole occasion a "freebie."
The simplest fix would be to add a "how many would you like to buy/make?" Question to Malady's conversation right before she takes your items and provides you your reward and exp. She will have to check that you have enough materials, and that you have enough space in your inventory for the rewards, before she performs the transaction.
The cooler fix would be to alter Malady to use the tagging system, similar to Beefy's Kitchen. Give her a Sack (store NPC for buying things with Dark Tokens) along with also a Cauldron (crafting NPC for cooking things based on her recipes), and the built-in functionality of these types of NPCs will take care of the amount issue. The only tricky bit is that a few of her items can be crafted two distinct ways. I'm not certain whether the crafting system can manage two recipes which yield the same product. Additionally, using this system will not offer exp (but may give Diligence exp).Reboot Update Preview
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