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Servers were always filling up and mini-games
17.Dec.18, 09:58;
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They made the enormous, sprawling Stronghold of Security and filled it with exceptional rewards just to teach players about internet security, they removed free trade to prevent new players getting duped into unfair prices, and made it so players could only lose a small amount of loot upon dying at the Wilderness.
The present model of Runescape was essentially made for me. But while I liked spending a couple of days bumbling around its own world and revelling in its own apparent familiarity, it's done nothing to satisfy the Runescape craving which brought me there in the first place.A return to classic PC game Runescape Following 11 Decades
I recently decided to have a trip over to Runescape's site and log into the game to see what has changed. The game uses Java and C++ and has obtained many updates in the 11 years of my lack.
I, unfortunately, missed out on the original Runescape, joining in 2004 when Runescape 2 went live (which attracted 3D graphics and other substantial updates ), back when I was a teen in school. I do not even want to know the number of hours and friends lost to Runescape across multiple accounts -- it would be well in the thousands.
The attractiveness of Runescape at that time was the low system demands and incredibly addictive grind-like gameplay. The MMORPG makes full use of a skill system which needs experience points (EXP) to rise in levels, up to a total of 99 in every ability. Skills cover many locations, from battle to prayer, wood cutting into fishing, and smithing to crafting. There was enough content to keep all of us entertained, whichever ability you chosen.
The community was enormous. Servers were always filling up and mini-games had more than enough players for several rounds to be enjoyed. You could even hang out with other players and simply talk a load of crap whilst spending hours at one time mining iron for that juicy 100,000 gold coin to get 1,000 units of ore commerce. We appreciated PK'ing (player killing), questing (occasionally ), and general action grinding to find out who would be among the very first to hit 99 in a skill.
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