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Simply grinds out the conflicts in MapleStory M
13.Oct.19, 09:44;
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And finally, I presumed accuracy should give us a prospect of coping on 1 line of damage on monsters with cancel weapon atk and cancel magic attack. With limit precision there should have a 10 percent chance to deal with damage, then for archers it ought to be a little higher because they have a lot of precision.
Ok now I am done with my ideas about this present cap harm system and issues it could bring. Also done to indicate some stuffs to balance classes and also to bring RPG aspect. In addition, I want decent skills from potential system being deleted!! Since it really doesnt help. We have classes with these buffs x.x
Don't forget guys, this is a MMORPG!!!! Which comprises RPG And play this game for fun please by appreciating all contents that the game offers.Your thought regarding the present cap damage guys? And about course rebalance? Any suggestions to correct these problems? Should Nexon be stricted with individuals who break ToS? What do you consider stats in general, such as all harm system?
You are welcome to leave positive comments here. If you do not agree with my principal article or other player opinions, please do not strike them and be constructive. Certain classes have way too many traces, especially Wild Hunter with 3 lines of Hurricane, so we might consider of lowering amount of lines to make it even more fair.Final EDIT: If we can decrease pay2win aspect and promoting RPG aspect more, we can greatly reduce the amount of prohibited transactions.
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