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The game is downright smooth or so
12.Mar.20, 08:17;
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As somebody who's leveled enough Alliance and Horde characters to fill multiple accounts, it remains to be seen whether replaying content I have seen many times before will continue to keep my attention in the very long term. But even the thought that it might indicates that for many individuals, this could represent a novel experience compared to the modern sport, something worth a try.
World of Warcraft Classic brought 2004 back with a bang last week, even as gamers bombarded the servers to play the original, vanilla-flavored World of Warcraft, creating queues of tens of thousands of gamers and leaving the modern game feeling like a relative ghost town. What they found was, much like the queues, a World of Warcraft launch encounter. This is a recreation, of course, not the real thing. The motor driving Classic relies on the modern sport, not the 2004 original, together with the vanilla graphics and gameplay systems shown on top. It looks and performs like that launch edition of the game, but it must run better.
Players often actively avoided looting anything they murdered when the game launched in 2004, due to the period of time they would have to spend slipping across the floor in the looting position as the sport struggled to keep up with its players. The most laggy areas in Classic stay more or less playable, even with tens of thousands of gamers. There might be a delay before an item is moved into your luggage or a quest giver coughs outside their traces, but the game has been playable regardless of the ancient crowds... once you've managed to get in, naturally.
The game is downright smooth or so, despite the crowds and occasional layer restarts. It's working but are Blizzard's goals with this release worthwhile in 2019? And will players stick with the match once that first hit of nostalgia wears off?
Check out www.mywowgold.com for more details.
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