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With a update so simple that itself is balanced by RS
11.May.20, 03:59;
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Mat K believes that OSRS will not do anything unconventional until RuneScape shuts. It's time we divert from RS3 and return to the layout that made RuneScape exactly what it is. This is how you reevaluate PvM, skilling, and inflation using a update so simple that it balances itself.Mat K stated, in his q&a with mod shauny, that he believes RuneScape will not do anything groundbreaking or unconventional again. By dumping hours of resource drops into moments of PvM OSRS copied the route of RS3 to term success. This is a imbalance between the two parts of RuneScape, imagine if you could only use skills like smithing to obtain the PvM equipment.
The solution is really simple in principle it directs itself. Remove from PvM and add fresh drops that enable gathering those tools faster. For instance a rare glistening fishing lure out of kraken that will allow you to catch anglerfish quicker. To combat bots you could make the collecting tool tradeable, then once activated for the player it will become untradable, thing spout and so that its a significant investment. You might also scale up the gathering rate with the gamers skills, which will weed out the short-term bots and reward players for their devotion. At first glance you would think this would completely devalue PvM yet it would really breath new life into each boss. A blowpipe may be worth 50m if its uniques dropped, at which every kill is the same, bringing the excitement of trusting for a rare fall rather than a grind back.
Query, which boss are the very best to farm? Well it would change since the gain is not based on alchables you buy it would be on the worth of the uniques that can always change. A second boss could be profitable, if people farm zulrah then. Skilling would be worth so much resulting in a steady profit that would make it worth doing instead of a pursuit or journal requirement. Why risk the gear when vorkath is guaranteed to drop 200k in two minutes time, you're wearing to kill a man for 200k then consider PvP? If bossing wasn't guaranteed millions an hour pvP would be revived also. PvM boss fall inflation, tables, itself would only balance. It used to be because that is how.
He'd say that RuneScape peaking due to the polls restricting really what they could do because everything needed to pass a poll it helps and hurts us but I really do think that the team does have to look at the slayer fall table and figure out whats happening along with various other bosses. We have to allow the team have more liberty to make huge changes without us constantly freaking out that its likely to be MTX or eoc upgrades the staff has the ability to design many matters we should let them sit and pitch those thoughts to us around the Q&A and see what we like and maybe for a couple months let them have the freedom to execute some updates.
While that first variant from several years ago is a simpler & more succinct thread, I made a heavily updated (& hopefully improved) version of this topic based on feedback from the very first iteration.It went past just pure drop table balancing though, and discussed a variety from minigame integration to match design characteristics, taking a look at the kinds of content that contrasts with OSRS players & the way to shape future content around that. Though to be honest with reflection I think perhaps exploring ways of tackling those problems & other procedures might be better. It is a tough topic, that's for sure. It made for an interesting talking point if nothing really came of it.
More information about RuneScape in www.rsgoldfast.com
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