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Standalone RuneScape skills are fine
20.May.20, 05:59;
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It is sad to read as somebody who used to appear to players and has played as 2004. I concur with the buyable aspect being horrible and the P2W, but that is why I along with a number of other people changed to ironman mode. I had a 3.2b exp primary I stopped years ago since I listened with P2W, and I'm having much more fun today. I'm aware Drumgun won't wish to do so because he would never get the proper position 1 highscores on an ironman, however whilst the IM highscores are not particularly competitive it is the sole highscores that highlights the authentic grinders using something such as Archaeology.
Support could be vague or possibly a misnomer, but also for the other classes fundamentally that is just how RS has always been. There have been battle RuneScape abilities which is anything right used to fight monsters, gathering which involves collecting some type of end source, and artisan which involves taking the finish resources from gathering and turning them into meaningful and practical products. These class phrases may be meaningless for you but surely from a game designer's perspective I can only assume that they play a substantial role in dictating how RuneScape skills are made and built up.
An individual can argue ad nauseam about Jagex selling out, RS3 being P2W destroying RuneScape, however these are not the things I'm speaking about. Sure there's nothing basically wrong with buyables and nothing fundamentally wrong with gathering, but at Runescape's core it breaks the philosophy of RuneScape once you're able to just purchase through"slow" RuneScape skills (generally, these are amassing RuneScape skills right?).
There is a single buyable method in chaos energy and isn't a noticeable xp increase in contrast to the meta methods, not to mention CE isn't easily obtained for the general public and most often involves coping with extremely unscrupulous retailers. The whole allure of dividing RuneScape abilities into these 2 (we'll ignore combat for today ) categories is they allow RuneScape skills to interface elegantly with one another (remember back in the day?
Say what you would like about how unappealing the old methods might be, but at its center that is exactly what MMORPGs are about lol. That is what MMOs have always been around, even though they may not be the most played video game genre in this current day and age.
Thus, no, really, I would say that"fundamentally" it's wrong to unite collecting and buyables. Standalone RuneScape skills are fine (e.g. agility) however they're usually utility RuneScape skills. Imagine if you could only throw cash at runite stones and double the pace at which you would usually obtain 99 mining. Could that be fine to most people? The nearest equivalent to this is going Telos and buying keys with your gain to spin out a max cape... A quick search of this subreddit should tell you it's painfully obvious how many gamers disagree with p2w-style MTX. Buying chronotes is not as egregious but the notions are nearly indistinct.
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