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The narrative of this game boils down to a series of excuses
06.Jun.20, 06:04;
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The narrative of this game boils down to a series of excuses for the duo to carry out bigger and badder demons on their way to Lucifer's lair while finding crazier resources of destruction, but in quieter moments the interplay between the two anti-heroes is brilliant. Genesis takes place well before the first game, only after the horsemen have carried out a genocide against their unholy half-demon half-angel race, and there is plenty of lore tidbits for series fans.
With two players you every control a horseman, and their playstyles that are different define their roles in battle. Neighborhood co-op is through splitscreen, making matters crowded but lets you research independently, and solo players can switch between the two horsemen anytime making for a surprisingly cohesive and lively experience.
The greatest achievement of this game is that both combat styles stay fresh and fun through the entire 15-hour event, aided by a whole host of updates, items and abilities. War and Strife both get totally different skills -- some within the conventional progression, some hidden off the beaten trail -- and you are constantly bringing new combos and strengthens through the shops as well. Among the most interesting systems sees you amassing"cores" from defeating creatures and putting them on a sprawling ability tree to unlock small -- but stackable -- stat raises and impacts. Updating these can take a lot of grinding in previous amounts, but it's strong enough that you can wipe all your cores off the board, start again and wind up with an extremely different-feeling set of fighters.
Art-wise this still resembles everything you expect from comic legend and long-time Darksiders designer Joe Madureira; stuffed to the brim with hypercolour muscles, skulls and lava. But the shift in perspective allows for larger scale environments and some awe-inspiring design. There's the occassional flub where the game expects you to produce jumps or explore places that are obscured or warped from the intricate geometry, but more frequently the distance allows for badass moments like chasing monumental supervisors or riding the undead horses across rotting plains.
You can read more product information from www.voidk.com
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