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MMOexpsitefans wrote 35 articles and got 0 comments. The last article was submitted on 07/11/20

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I think that the entire age was a bit forced

23.Jun.20, 05:58; Icon 130; Date 0; Attitude +0 | 0 | -0

Click here to write your articleZaros coming back to the airplane and the consequences or whatever follows was one of the biggest events most gamers looked forward to in RS3, and lots of the hype comes in quests that are in OSRS -- they aren't new or unique to RS3. I wish to see it come to life in OSRS, however I am sure the team is struggling with how to bring this event to existence in the greatest possible way. I can not wait to see what expects us because MM2 and Dragon Slayer two were pretty great.

I think that the entire age was a bit forced. They were losing players needing something to get the players inspired to play so that they tried to involve the gamers with the fight between gods. Now they needed to push on the new lore or otherwise everyone would have confused regarding what was going on. Although I didn't like the Guthix selected part I enjoyed lots of the quests. Mostly because it felt meaningless as nothing really changed about my personality other than NPC that is other referencing it. I believe a problem is that the majority of the ages before the 5th are not really explored that much and if you don't find the lore lots of it seems confusing.

I love that the"not being the preferred one" aspect of OSRS quests. You're sort of just an adventurer who gets more and more seasoned. The closest it's really believed was DS2 and to a lesser extent the other GM quests, which I'd consider justifiable given the huge requirements to finish these. Your character is kept in check. You return two warring clans but at the end of the day some of the locals don't trust you and can push through the Fremmenik Trials. Your personality tricked is rather often manipulated and sent on errands just for the hell of it.

I totally concur. I think that the matter is that as a game dev/story author that you want to keep raising the bets to steer clear of the narrative becoming rancid. Today rs isn't actually story-driven but I'm guessing the writers felt like they had to create a very grand pursuit and it makes sense that in some stage our characters would start becoming really known people, picked or not, given that the shitload of people we have saved. I feel as escalating importance and the thing is something which happens a whole lot in storytelling. One instance of the very top of my mind is dragon Ball, was about a kid with a tail learning martial arts and the same kid is fighting for the survival of his entire world.

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