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Purchasing My Oakshortbows
20.Jul.20, 05:02;
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The one thing slayer does is unlock new critters / supervisors for me. The skill concentrated on. Im coaching combats, magical, range, making GP doing interesting bossing etc.. Also, don't begin slayer at low combat, thats the main mistake newer gamers create because they hear"slayer is your best". Plus it sucks at low combat because theres none of those fun things I have talked about along with your tasks are much slower and more boring.I maxed combats immediatly following gold payable out of RS3 to get into bossing with clanmates who returned when OSRS mobile came out. We're all stuck at the job of slayer being entirely obsolete because we can boss or do vork/zulrah to get gp, and cannon or barrage farming is zero pleasure amd a waste of time that might have been spent on community drama or playing something different.
It's boring and slayer is a skill, it's go here and kill x monster y occasions. It is the same as chop x amount of trees such as y xp. Why do you need an npc to inform you when, you need, you may literally kill monsters. That is the reason why I don't get accounts with over the exp for 99. Sure, if you get a high kc on cerb which makes sense that you've like 15m exp, but the people with 50m+ who make fun of me to be maxed at 93 slayer... I just didnt get the tasks I desired, so I did what I wanted rather than
New content is nearly always PvM mechanics from rs3, we rarely see lore, new quests, or some other new meaningful level skilling updates. Maybe one day.Honestly that is quite alright with me, means that they could use RS3 as a makeshift beta evaluation for RuneScape, only attracting over the stuff that they know works well and can be balanced. That said I've never played RS3 so it's new to me, if I played a whole lot of RS3 earlier OSRS I bet I would find it far more annoying. Atleast that the xerics thing will be going with the quest. Moving out that newcomer quest region into something a bit more considerable.
I remember a questionnaire being for clues. Since it didn't specify a limit for how many could be piled I voted against it. I'd be OK with keeping a few, like your proposed amounts, so that a clue drop doesn't mean you need to stop your current undertaking to finish it instantly in the event that you would like further hints. I just don't want infinite clue stacking to stop individuals from stockpiling loads of them to get efficiency-scape clue farming in contrast to the periodic breaks they are intended to be. League just showed the clues that were stackable were broken. It was certainly fun to have the ability to complete an Abby demon task with dozens of elite and hard clues, and do more than 100 clues in a sitting, but just like a lot of league relics, its simply too far from the original notion of OSRS. I'd love WT defense or the resource transportation relic, but both were fine in the league but no more place in the game.
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