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How Pitiful The Content Of Today
22.Aug.20, 11:06;
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Ever since EOC, PVP has been exceptionally complex such that it is only ever going to become healthily engaged with by the 1 percent of the 1%. Being top 10 percent of Telos players is excellent and will reward you, being top 10 percent PVPers signifies that the best 9% frees you around effortlessly because of how immense the difference in efficacy becomes skill increases. At best you reach the level where you stalemate consistently with the best of gamers. PVP is basically 0-sum, and actually less than 0-sum because of degradation, things which are lost on death in weird ways that removes value (ie. Augmentation/perks), meaning it is all just a gamble that on moderate - everyone loses in.
Luring and skull tricking is yet another reason to eliminate the wild - and all forms of harmful PVP. Many people PVP? Probably less than 1% of the population. But who's in danger for being enticed? Probably more than 1% of the people - Hell, we can get caught up in something on a bad day or can recall a time when we were young and naive. Is less 1 percent of this community worth all of the luring? How many people have quit because they got enticed?
Skull tricking presents a huge burden of knowledge to anybody who would like to go into the wild with over 0 things which are worth much of anything. You need to understand all of the skull tricks which exist, then expect there aren't new ones. Even in the event that you prepare perfectly - you might get screwed! It's a fundamentally broken system. You were supposed to have an edge by being a man or woman who didn't attack first, but instead you don't get that advantage - instead you're at a disadvantage because you need to bring the very best equipment possible inside a very small budget that is designed such that in case you get skull fooled you don't lose too much which means fighting back is tougher.
Not only are PVPers at a massive advantage naturally since they sit around PVPing all day, they are at a equipment edge too because the machine was made to discourage fighting back in every day or bringing good gear. Since it's fundamentally a thing PVP can't improve. "Improving" PVP implies, almost certainly, further afield the experience of anybody who isn't a elite PVPer - since it is at odds with what the normal player wants.
Check out www.rsgoldfast.com for more details.
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