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It's not possible right now, but we have heard this request from others
22.Jan.21, 08:51;
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It was not a great deal of work, but the team was surprised by how amazing the improvements made the game seem. Was it helpful to be able to develop and optimize for a fixed platform such as Xbox One, rather than the myriad permutations that gambling PCs could present? For the Japanese version it was a multiplatform release, on PC and PS4, so PSO two was already optimized to provide the best results regardless of which stage you're playing on. The focus was on the way to bring out the advantages of this system.
Are you planning any PSO 2-related product or bodily versions to the West? Not currently, however when there is a demand for this, which may change. And when we arrange offline events and we want to have a merch table, we may look at making merch for something like that. There is not really a channel or a means for selling product, but that may change later on so that we can market our Japanese product into our North American users. You've already done the Xbox cooperation, where players can unlock an Xbox-branded T-shirt in-game. Presumably you have more crossover articles intended like this?
It's not possible right now, but we have heard this request from others, also, and it is something we plan on rolling out. It's possible now in Japan, but even in Japan, you may only move servers or move data once every week through maintenance. There is a specific window and frequency at which you can do so, and that is going to remain the same for the North American region too. When the first PSO came out, online games were not really recognized yet. PSO changed all that. Together with PSO two, playing games on line now is practically the norm, so now that you did the hard work in pioneering things 20 years back, you could really focus on the design of the game. The first thing we enlarged in PSO two was in the character creation system that wasn't previously possible in MMOs. The next focus was that we wanted to create it easily accessible to gamers as you can. As stated earlier, as there are a lot of solo players in the game, we wanted to produce the communication features as seamless as possible so that gamers can join other players easily without having to devote a lot of time gathering a party. In PSO 2, we've created a"party place" where you can just combine parties in advance without the downtime spent organizing a team that you might have experienced with the original game.
If you want to know more about PSO2, you can visit www.pso2ah.com
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