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The W is connected by a multi-season team management mode
16.Apr.21, 04:43;
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Likewise, it's hard to criticize Visual Concepts' layout here as though pitching female avatars into the much larger world of MyCareer are the simplest or easiest solution. The WNBA deserves to have its own livelihood ecosystem; it's a more supportive statement to give the WNBA its mode, instead of just dump them into NBA 2K21's aggressively competitive multiplayer world and let them fend for themselves or, even worse, patronize them with inflated attribute ratings.
And, as a practical matter, most NBA 2K players do not wish to keep more than 1 participant avatar in a mode that is already very heavily affected by microtransactions. 2K Sports are pilloried if it offered up WNBA players as another vector for real-money sales of digital Money. To Visual Concepts' credit, a WNBA player does earn Virtual Currency that goes toward the user general balance. It provides at least a small reward for attempting the manner. But it's a spectacular irony that the WNBA player herself does not get to"invest" what she earns -- whether on her own progression, or clothes, or whatever.
The W is connected by a multi-season team management mode, known as MyWNBA. But its menu-driven feature set resembles a thing from MLB 2K10 or even 2K11. There is not much to the prior to getting two"jobs" in the start of the year -- one to exchange a certain player before the deadline and another (from... the governor?) To win a certain number of games. In a multi-season background simulation, my own failure to deliver either didn't have much of an effect. The actual reasons for running a team -- developing gamers, installing an offensive strategy -- are still as self-driven as whatever storyline MyWNBA occurs to deliver.
The details of the game information in www.nba2king.com
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