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And it is that aspect, having the 2D world drive the 3D coating
20.May.21, 08:54;
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For Diablo II: Resurrected, that contains the game and the Lords of Destruction growth, one way to think about it is because rotoscope or tracing sense. Employing the underlying assets and match as a means to push the 3D layer. On top of taking each and every part and recreating it, animating it, adding textures, and light too -- that the challenge mostly derives from the very nature of going 3D.
"It's the 2D into 3D world translation," Rod Fergusson, Executive Producer on Diablo II: Resurrected adds. "When you've got a sprite-based 2D world it's a flat thing on a flat thing. And today you have stairs with altitude, you've got undulating ground a sword has to fall onto. Even simple things like readability turned into a challenge, such as a Paladin's Aura. The way which you can see the Aura very definitely lets you know you have that specific Aura. Imagine if you're walking through a grassy area and the air has been obstructed by grass because that is 3D today and it is physically on the floor and growing up through the Aura. Well, you've gained realism but lost a certain amount of readability and clarity.
"The backdrop could be fancy cushions, it may be heaps of skulls, it might be sand dunes, but it's really just a flat image," Rob Gallerani clarifies. "When you drop a sword, that is a 2D sprite. It is only a horizontal sprite and it sits on the top and you will see it. When we have a 3D sword resting on 3D skulls and bumpy things, we can't just have it be there since it would clip all those items. So we need to be certain that it renders on a pass that's in addition to these items. There's a good deal of loose ends that all need to get accounted for when you're bringing a 2D sprite into a 3D world."
And it is that aspect, having the 2D world drive the 3D coating that ensures the team preserves the match as is. Even with adding an outstanding visual makeover, controller support, along with a contemporary widescreen presentation that supports 4K TVs and ultrawide PC tracks, it's the same Diablo II that it has always been.
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