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I find the overall concept to be a disaster
18.Sep.21, 06:32;
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I was thinking recently about minigames currently located in the wilderness, which are scheduled to be moved to a "Gamer's Grotto" north of Falador. But, I find the overall concept to be a disaster. Instead of ensuring that minigames are relocated to the correct locations based on their backstory, they will be placed in an unwise place.
Anyway I decided to take a examine the minigames which were discovered in the wild. -Clan Wars. Most of them appear to be incredibly "wild-centred", that is to say that they aren't logical to be dumped somewhere else.
The Mage Arena is dangerous because it is far north. There is a chance of being attacked along your path. Additionally there isn't the same equipment to fight in case you're attacked. Stealing Creation is a camp that is dedicated to the worship of and the reincarnation of spirits of the dead that haunt the battlefields of the godwars. The Guthix fist is an ancient battle location guarded daily by the druids. Many warriors visit the site to fight for their lives and gain some of its strength.
I'm aware that the actions 2 and 3 are likely to remain. However, Clan Wars can be trained in any location like Al Kharid's famous duel area. Have the mages set up a few interdimensional rifts using the same magic used to make POHs (yes there's a story behind it that is worth a read ) and that will be fine and dandy.
Since the revenants are currently in a strange cave, it might be possible to relocate the destruction of the creation. I believe the central location of the mystic's retreat is the best.
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