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I think the disabling option is a great idea
23.Sep.21, 03:54;
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I think the disabling option is a great idea and would fit into the idea of teamwork. To'kash's Deep Freeze attack could be modified to only target one player and not freeze for an indefinite time. This would need players to be as a team of two.
For bosses that are more difficult, I can imagine them throwing in a lot of Dung style bosses in the future with a few things you must do to win. Although some bosses might be less efficient than others (Lexicus is one that comes to mind), I believe it's an excellent idea to alter the tactics employed to defeat them. This would make for exciting boss battles.
Jagex and The Dangers of A Half-Assed Wildy
Given all the excitement surrounding the revival of the wilderness in the game, I'll take a deeper look at what this would mean for the game. What would the new game mechanics of the last few years will interact with "the wild", and what issues this might create.
Firstly lets discuss the wilderness boundaries, before 07 there was no safe zone and this is the basis of the current design for wilderness that has safe zones included. While you might think that they ought to be kept, they hinder the movement of the current fights. This is to create safe zones and concentrate on fighting within them.
This is a detriment to the goal of what was a lawless zone by imposing restrictions on it, the question is will we receive a new wilderness redesigned the classic one or the one we currently see in BH worlds. This raises another issue that is the current activity in the wilderness that were not there prior to. Is it better to stay or go? What impact could this have?
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