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In the future, bosses with more difficult bosses
22.Nov.21, 04:10;
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The female voice is something that I don't know much about. I'm not sure who the person in the back is, but it could be someone with Zaros. I just hope it's someone interesting and there's some story behind it and not just an "Here's a new boss. Fight, stab and kill. Update
I'm hoping that the boss will use the random dungeon generator. If you want to encourage teamwork, how about a mechanic in which a player is disabled and another person must free them. However, a random dungeon generator would have to be able to create a maximum level for every game. In this means that you don't run into dung problems when the entire dungeon is shut off by a single door.
I think the disabling idea is a great idea and would fit in with the idea that we require collaboration. For example, they could make To'kash's deep freezer attack only one player at a time. Then it would melt slowly (not infinite, so if in a situation that is not protected, it could be escaped). This could make players form a group of at least two.
In the future, bosses with more difficult bosses are likely throw in many bosses in the Dung style. They will have nothing to lose. Although some bosses are less efficient in comparison to others (Lexicus is a prime instance) I think that varying the methods required to kill bosses could make for more exciting boss battles.
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