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Diablo 2: Resurrected players must first take off the old gems this guide
28.Jul.22, 06:40;
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If an author writes a blog which is longer than 2,000 words, you'll know it's really hit the mark. It's a massive explanation of all the issues facing Diablo 2: Resurrected players in recent times, and it's extensive because the problems aren't the result of a single problem, but rather a combination of issues ranging from an inability to tackle the games popularity, its layout as well as the reality that players are far more adept at smashing Diablo into dust come 2021.
The most important issue outlined by the team concerns how players' identities and their data are stored. If you've played any Activision or Blizzard multiplayer game in the last decade then you'll have noticed that you generally login to a set of servers near to where you are as is humanly feasible. This isn't a server in and of itself, but a cluster of servers that serve an entire region.
However, each of the servers have their own local databases which contain the data of the characters who play on them. This is needed because there's too many people playing Diablo 2 to just continually transfer all their data to a single, central point.
"Most of your game-related actions are carried out against this regional database due to the fact that it's more efficient, and your character is "locked" there to maintain the individual character record integrity. It also has backups in the event the main database fails,"These regional databases frequently send data back to central databases which means that Blizzard has one record (with backups) of your thicc Level Necromancers, Barbarians, and other characters. It sounds good until that central database gets overloaded and the whole system, like the people working in it, demands an afternoon nap.
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