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Our aim was to remove the power from
15.Sep.22, 06:35;

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Our aim was to remove the power from rarity. In the beginning, the only weapons available that are white, aren't able to be classified as anything other than "power.' If you come across the green sword, it's an attribute, and introduces the idea of...
Then, you move on to "exotics," that have more sophisticated mods. Your first experience with the game is to focus on learning how to use the sword, instead of, "Is this sword superior to this one or is it better?' It worked for us."
When Warhammer: Vermintide 2 utilizes lootboxes that allow players to get different loot items and items, the game doesn't charge players for them.
Since the increasing popularity in virtual items has helped bridge the gap between game and real-world value developers are faced with difficult decisions about how to make use of these loot tiers in a manner that doesn't make their users confused or mislead.
While the game typically hands out drops via random lootboxes, according Vermintide game designer Marten Stormdal, Fatshark has not even thought of incorporating paid lootboxes into its game, and has referred to this method as "the dark side of the monetization."
When the game's launch, some players saw Fatshark's inclusion in lootboxes to be cynical hints to the purchase of virtual goods, however Holmberg clarified the system was designed to address one of the problems that the game faced.
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