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Maplestory indirectly need to say to gamers
10.May.18, 10:05;
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e have been enjoying a happy time in last a few years, and we make some new friends in the MapleStory planet, we both want to find a better MapleStory game. If each one of us will supervise the botting offense, it could be helpful, of course, we still require the Nexon's action.
As a classic ms participant, I want to mention that Maplestory notion have lost through time, I can not find more pleasure and excitement in this 2D side-scrolling game. And I think what has Nexon done for this game is not necessarily the fantastic things. I am hesitating if should I recommand MapleStory for my pals.
Can developers/GM think that many players will suggest the game to others with no benefit to them? Do you think they will actively volunteer to recommend your match to others without any incentive? Why would I waste my time promoting something that does not gain anything to me in sport, instead might even disturb me coz I want to educate someone I have just invited on how to play the sport and even I have to help them during the sport without getting anything. Why would I do that? Incentive in this matter, I am not attempting to talk about money/dollars out this sport. But what maplestory/developers/GM have forgotten a very long time ago why a great deal of players advise this game to their friends, family, or even individuals they have only met on the street, since if they get buddies to play match together, they will get more Elite Boss Rewards or may benefit them in match. Developers/ GMs have to make most of the items in this sport will rewards gamers more if they play jointly or in group.
This will be your ways to encourage players to ask/invite individuals they know to play this game together. Isn't that what you are trying to achieve? They may passively mention about your game to other people when they are talking about matches, but that will occur rarely. But they won't take action unless people get incenstives or it brings them more rewards or much more fun in sport whenever they have more people to play together with. But the present condition in this game, the majority of the part doesn't give benefits to collective drama /group. Nearly all of things can be done solo. You don't really need others to be great in this game today. Why disturbs inviting others to playwith? Why bothers to encourage others to playwith?
Additionally, this is 1 reason among my friend in sport inviting his little brother to play together, so they can beat harder bosses in game thus gain the better equips. If you would like to get more promotion from the players, you should start focusing on making this game more towards collective drama, where people will get more rewards whenever they play with others. But you still give a way to solo even though it will be less rewarding. Maplestory indirectly need to say to gamers, you can still play solo, but if you would like to acquire more rewards, go outside and invite more of your friends, family or even people you have just met in the sport center to play you. It can be more rewarding in terms of gaining more exp or mesos through celebration searching, or perhaps through Party Quest.
Even better cubing opportunity when in celebration. Better enhance in party. The more people in party, the greater stat incentive for everybody in celebration. You may also made it to get mesos gain by creating Party Quest that offer substantial mesos benefits or giving mesos increase based on the number of players in team.
You don't need to worry folks complaining they can not get people to party with. Because individuals can still solo although it's going to be less rewarding. And it also applies to each players without discrimination, which it treat everyone fairly. If they can not find party while some can, then they will need to place more effort to find more friends to play the game together. If most players can not get party, then there is also no issue, coz everybody is treated the same. If you start encouraging players to play solo, then you won't get players to promote your sport to other people actively. The more this game into collective play celebration play, where participant may get more rewards whenever they perform with others, the longer they will invite people they know to play together.
It is just you need to create another way that can benefit them if they perform as collective or in class. So in the end, you encourage players to invite more and more individuals they know to perform together. Otherwise, they will just play solo, why bother invite different people while they can solo.
Ultimately, if you put the collective match more content, the more players will start to draw in more clients to the doorway. In the present system, I believe the majority of the items are separate matches, no more collective games. www.4ms2.com
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